What changed

A former Rockstar tech director, Obbe Vermeij, has suggested that AI-powered decompilation tools could force Rockstar to work faster on the official PC version of GTA VI. Vermeij, who left the company in 2009, mentioned in an interview with Rock Paper Shotgun that the threat of AI-assisted reverse-engineering might change Rockstar’s usual approach of prioritizing console launches over PC ports.

What this means in practice

Vermeij recalled how PC players were upset when the console version of the original GTA squashed 256-color textures down to 16 colors for the PS1. He noted that Rockstar has historically favored console releases, with PC ports often delayed by months or even years. However, the rise of AI tools that can quickly convert console game binaries into PC-compatible code could shift this dynamic. Vermeij estimated that decompiling GTA VI could cost "tens of thousands of dollars in tokens," but the resulting port might still be "good enough" for some PC players.

Limitations and availability

The supplied announcement does not specify the exact timeline for the PC port of GTA VI. However, reports suggest Rockstar is currently aiming for a first-quarter 2027 release. Vermeij also noted that while AI decompilation is not a perfect solution, it could prompt Rockstar to release the PC version sooner to stay ahead of potential unofficial ports.

Source facts for AI decompilation could push GTA VI PC port closer: When it comes to major 3D releases, Rockstar clearly prioritizes console launches over PC ports. Credit: Kyle Orland When it comes to major 3D releases, Rockstar clearly prioritizes console launches over PC ports. He has journalism and computer science degrees from University of Maryland.
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Sources and further reading

  1. arstechnica: Could potential AI clones of GTA VI force a quicker official port?