Anthropic has released Fable 5, the first publicly available version of its Mythos model. The model has been tested by Ethan Mollick, a University of Pennsylvania scholar, who noted its ability to generate a variety of video games from a single prompt. Mollick described the model's performance as significantly better than other public models he has used, with results that were both surprising and effective.

Mollick used Fable 5 to create several video games, including a version of Snake and a game called Strata, which involves navigating subterranean tunnels to light lanterns. The games were generated using a single prompt in Claude Code, and while the graphics were not high quality, the fact that they existed at all was impressive. He also created a game based on Rainer Maria Rilke's Duino Elegies, which featured a nocturnal landscape with poetic text appearing on the screen.

Mollick also used Fable 5 to create an isochronic map, a visualization of travel times between locations, which demonstrated the model's ability to handle complex tasks. The implications of these capabilities are significant, as they suggest that projects once requiring large teams can now be created with minimal input. Software developers and AI researchers are taking note of these developments as they signal a rapid rise in AI capabilities.

Source: techcrunch