A Google Deepmind developer used Anthropic's Claude Code and Fable 5 to port the 2003 PC game Command & Conquer to native iOS in a few hours. The real-time strategy game runs natively on ARM64 without requiring an emulator, with touch controls for campaign, skirmish, and Generals Challenge modes. The graphics pipeline translates DirectX 8 to Apple's Metal API through several intermediate steps. Source: thedecoder
Ammaar Reshi, Lead Product and Design for Google AI Studio, said the first build took about 40 minutes, followed by a few hours of debugging. Over two days, Reshi used up his entire Claude Max quota. When asked why he used a competitor's product, Reshi replied, 'you can love the AI space and respect the competition while still being fully focused on building the best answer. It’s a long game.' Reshi published the full source code on GitHub as open source. Game assets aren't included, so users need their own copy, available on Steam for about $5, to try it out. Source: thedecoder
On iPads, the game can crash during long sessions due to high memory usage. An engineering log documents every bug and fix. Source: thedecoder