Meta has launched Muse Code, an AI agent designed to assist programmers with complex tasks in large software code bases. The tool, currently in beta, can handle 'complete software engineering tasks across large repos,' according to Meta CEO Mark Zuckerberg. These tasks include planning changes, writing code, and validating results. Muse Code is available for installation with a single command and is powered by Meta's previously released coding model, Muse Spark. It handles large projects by launching its own agents, which work simultaneously. 'When a job is big enough, it fans out to separate sub-agents working in parallel in isolated worktrees,' Zuckerberg explained. 'Your working copy is never touched. In testing we had it build six features for a game simultaneously with no collisions.'
The release positions Meta more competitively against AI Lab peers like OpenAI and Anthropic. 'We think that for a lot of workflows and a lot of use cases, this can be an incredibly good option, especially from a cost perspective,' said Alexandr Wang, Meta’s AI chief. Meta has been expanding its AI presence by investing heavily in development. In June, it entered the enterprise AI market with an agent aimed at customer service and support.
Meta, considered a bit of a straggler in the AI harnesses realm, is making strides to catch up. This week, the company released a new terminal coding agent aimed at programmers looking for assistance with complex tasks across large software code bases. Muse Code, which is currently available in beta, can accomplish 'complete software engineering tasks across large repos,' Meta CEO Mark Zuckerberg said in a social media post on Wednesday. Those tasks include 'planning changes, writing code, validating the results,' he added. Code, which can be installed with a single command, is powered by Meta’s previously released coding model, Muse Spark. It handles large projects by launching its own agents, which then work simultaneously. 'When a job is big enough, it fans out to separate sub-agents working in parallel in isolated worktrees,' Zuckerberg explained. 'Your working copy is never touched. In testing we had it build six features for a game simultaneously with no collisions.'
Source: techcrunch